For every 1 Poise stacks, the creature will increase its critical hit range by one to a maximum of +5 critical hit range. Upon landing a critical hit, deal extra damage equal to your poise stacks, and then all poise will be lost. When you would land a critical hit(20) while under the effects of poise, you may choose to instead count it as a normal hit instead, conserving your poise. When at 10+ Poise, you may give yourself advantage on an attack roll in exchange for not being able to conserve poise if you would critically hit with that attack. Poise has a maximum cap of 99.